CxUtils::Quaternion Member List

This is the complete list of members for CxUtils::Quaternion, including all inherited members.
Clear()CxUtils::Quaternion
Conjugate() const CxUtils::Quaternion
Conjugate(const Quaternion &q)CxUtils::Quaternion [static]
ConvertToEuler(double &x, double &y, double &z, bool degrees=false) const CxUtils::Quaternion
ConvertToEuler(Point3D &p, bool degrees=false) const CxUtils::Quaternion
ConvertToEuler(bool degrees=false) const CxUtils::Quaternion
CreateFromEuler(const double x, const double y, const double z, bool degrees=false)CxUtils::Quaternion
CreateFromEuler(const Point3D &p, bool degrees=false)CxUtils::Quaternion
CreateRotation(const Point3D &axis, const double angle, bool degrees=false)CxUtils::Quaternion
Dot(const Quaternion &q) const CxUtils::Quaternion
Dot(const Quaternion &a, const Quaternion &b)CxUtils::Quaternion [static]
GetAxis() const CxUtils::Quaternion
Invert() const CxUtils::Quaternion
Invert(const Quaternion &q)CxUtils::Quaternion [static]
mWCxUtils::Quaternion
mXCxUtils::Quaternion
mYCxUtils::Quaternion
mZCxUtils::Quaternion
Norm() const CxUtils::Quaternion
Norm(const Quaternion &q)CxUtils::Quaternion [static]
Normalize() const CxUtils::Quaternion
Normalize(const Quaternion &q)CxUtils::Quaternion [static]
operator*(const Quaternion &q) const CxUtils::Quaternion
operator*(const Point3D &p) const CxUtils::Quaternion
operator*=(const Quaternion &q)CxUtils::Quaternion
operator*=(const Point3D &p)CxUtils::Quaternion
operator+(const Quaternion &q) const CxUtils::Quaternion
operator+=(const Quaternion &q)CxUtils::Quaternion
operator-(const Quaternion &q) const CxUtils::Quaternion
operator-=(const Quaternion &q)CxUtils::Quaternion
operator/(const Quaternion &q) const CxUtils::Quaternion
operator/=(const Quaternion &q)CxUtils::Quaternion
operator=(const Quaternion &q)CxUtils::Quaternion
operator=(const Point3D &p)CxUtils::Quaternion
Print(const bool euler=false, const bool degrees=true) const CxUtils::Quaternion
Quaternion()CxUtils::Quaternion
Quaternion(const Quaternion &q)CxUtils::Quaternion
Quaternion(const Point3D &p, const bool degrees=false)CxUtils::Quaternion
Quaternion(const double x, const double y, const double z)CxUtils::Quaternion
Quaternion(const Point3D &axis, const double angle, bool degrees=false)CxUtils::Quaternion
Quaternion(const double w, const double x, const double y, const double z)CxUtils::Quaternion
Rotate(const Point3D &p) const CxUtils::Quaternion
Rotate(const Quaternion &q1, const Quaternion &q2)CxUtils::Quaternion [static]
RotateInverse(const Point3D &p) const CxUtils::Quaternion
SetRotationX(const double x, const bool degrees=false)CxUtils::Quaternion
SetRotationY(const double y, const bool degrees=false)CxUtils::Quaternion
SetRotationZ(const double z, const bool degrees=false)CxUtils::Quaternion
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