, including all inherited members.
Clear() | CxUtils::Quaternion | |
Conjugate() const | CxUtils::Quaternion | |
Conjugate(const Quaternion &q) | CxUtils::Quaternion | [static] |
ConvertToEuler(double &x, double &y, double &z, bool degrees=false) const | CxUtils::Quaternion | |
ConvertToEuler(Point3D &p, bool degrees=false) const | CxUtils::Quaternion | |
ConvertToEuler(bool degrees=false) const | CxUtils::Quaternion | |
CreateFromEuler(const double x, const double y, const double z, bool degrees=false) | CxUtils::Quaternion | |
CreateFromEuler(const Point3D &p, bool degrees=false) | CxUtils::Quaternion | |
CreateRotation(const Point3D &axis, const double angle, bool degrees=false) | CxUtils::Quaternion | |
Dot(const Quaternion &q) const | CxUtils::Quaternion | |
Dot(const Quaternion &a, const Quaternion &b) | CxUtils::Quaternion | [static] |
GetAxis() const | CxUtils::Quaternion | |
Invert() const | CxUtils::Quaternion | |
Invert(const Quaternion &q) | CxUtils::Quaternion | [static] |
mW | CxUtils::Quaternion | |
mX | CxUtils::Quaternion | |
mY | CxUtils::Quaternion | |
mZ | CxUtils::Quaternion | |
Norm() const | CxUtils::Quaternion | |
Norm(const Quaternion &q) | CxUtils::Quaternion | [static] |
Normalize() const | CxUtils::Quaternion | |
Normalize(const Quaternion &q) | CxUtils::Quaternion | [static] |
operator*(const Quaternion &q) const | CxUtils::Quaternion | |
operator*(const Point3D &p) const | CxUtils::Quaternion | |
operator*=(const Quaternion &q) | CxUtils::Quaternion | |
operator*=(const Point3D &p) | CxUtils::Quaternion | |
operator+(const Quaternion &q) const | CxUtils::Quaternion | |
operator+=(const Quaternion &q) | CxUtils::Quaternion | |
operator-(const Quaternion &q) const | CxUtils::Quaternion | |
operator-=(const Quaternion &q) | CxUtils::Quaternion | |
operator/(const Quaternion &q) const | CxUtils::Quaternion | |
operator/=(const Quaternion &q) | CxUtils::Quaternion | |
operator=(const Quaternion &q) | CxUtils::Quaternion | |
operator=(const Point3D &p) | CxUtils::Quaternion | |
Print(const bool euler=false, const bool degrees=true) const | CxUtils::Quaternion | |
Quaternion() | CxUtils::Quaternion | |
Quaternion(const Quaternion &q) | CxUtils::Quaternion | |
Quaternion(const Point3D &p, const bool degrees=false) | CxUtils::Quaternion | |
Quaternion(const double x, const double y, const double z) | CxUtils::Quaternion | |
Quaternion(const Point3D &axis, const double angle, bool degrees=false) | CxUtils::Quaternion | |
Quaternion(const double w, const double x, const double y, const double z) | CxUtils::Quaternion | |
Rotate(const Point3D &p) const | CxUtils::Quaternion | |
Rotate(const Quaternion &q1, const Quaternion &q2) | CxUtils::Quaternion | [static] |
RotateInverse(const Point3D &p) const | CxUtils::Quaternion | |
SetRotationX(const double x, const bool degrees=false) | CxUtils::Quaternion | |
SetRotationY(const double y, const bool degrees=false) | CxUtils::Quaternion | |
SetRotationZ(const double z, const bool degrees=false) | CxUtils::Quaternion | |